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Nanomachine Break [BT23-094] [Hackers' Slumber]
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Nanomachine Break [BT23-094] [Hackers' Slumber]

Nanomachine Break [BT23-094] [Hackers' Slumber]

$0.18
Nanomachine Break [BT23-094] [Hackers' Slumber]—
$0.18

The Story

Option
Yellow
5
While you have a Digimon or Tamer with the [CS] trait on the field, you can ignore this card's color requirements.
[Main] Until your opponent's turn ends, give 1 of their Digimon [Security A. -1] and it can't activate When [Digivolving] or [When Attacking] effects. Then, place this card in the battle area.
[Your Turn] When one of your [CS] trait Digimon attacks, [Delay].
• Until your opponent's turn ends, give 1 of their Digimon [Security A. -1] and it can't activate [When Digivolving] or [When Attacking] effects.
[Security] For the turn, give 1 of your opponent's Digimon [Security A.-1] and it can't activate [When Digivolving] or [When Attacking] effects. Then, place this card in the battle area.

Description

Option
Yellow
5
While you have a Digimon or Tamer with the [CS] trait on the field, you can ignore this card's color requirements.
[Main] Until your opponent's turn ends, give 1 of their Digimon [Security A. -1] and it can't activate When [Digivolving] or [When Attacking] effects. Then, place this card in the battle area.
[Your Turn] When one of your [CS] trait Digimon attacks, [Delay].
• Until your opponent's turn ends, give 1 of their Digimon [Security A. -1] and it can't activate [When Digivolving] or [When Attacking] effects.
[Security] For the turn, give 1 of your opponent's Digimon [Security A.-1] and it can't activate [When Digivolving] or [When Attacking] effects. Then, place this card in the battle area.